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authorEric Anholt <[email protected]>2017-11-01 17:22:17 -0700
committerEric Anholt <[email protected]>2017-11-07 09:40:24 -0800
commit426c352336182557f6c845481a38638182faacdf (patch)
treed347a2cc1b255f14c64ef15758b5e8a9f06a7f6d
parentf1797928fd7333c193b26d11e25b9b58d8116ec8 (diff)
broadcom/vc5: Set the available VS outputs to match the FS inputs.
Fixes piglit glsl-es-3.00/minimum-maximums.txt.
-rw-r--r--src/gallium/drivers/vc5/vc5_screen.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc5/vc5_screen.c b/src/gallium/drivers/vc5/vc5_screen.c
index 031e982b0aa..6e3a342ce3f 100644
--- a/src/gallium/drivers/vc5/vc5_screen.c
+++ b/src/gallium/drivers/vc5/vc5_screen.c
@@ -358,7 +358,10 @@ vc5_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
else
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
- return shader == PIPE_SHADER_FRAGMENT ? 4 : 8;
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return 4;
+ else
+ return VC5_MAX_FS_INPUTS / 4;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: