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authorMarek Olšák <[email protected]>2014-06-14 02:46:04 +0200
committerMarek Olšák <[email protected]>2014-06-16 16:55:57 +0200
commit41060a6095da5a424f9b31e5d52148a078cf1400 (patch)
tree07b96c65712ea1c4f2891501d141f290c50b3ec8
parent7889469663f6ecf15bbf2696f75dc587069e44f1 (diff)
radeonsi: fixup sizes of shader resource and sampler arrays
This was wrong for a very long time. I wonder if the array size has any effect on anything. Reviewed-by: Christian König <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index c54041433bf..58a2725efc6 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2165,9 +2165,9 @@ static void create_function(struct si_shader_context *si_shader_ctx)
/* We assume at most 16 textures per program at the moment.
* This need probably need to be changed to support bindless textures */
params[SI_PARAM_SAMPLER] = LLVMPointerType(
- LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
+ LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
params[SI_PARAM_RESOURCE] = LLVMPointerType(
- LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
+ LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
switch (si_shader_ctx->type) {
case TGSI_PROCESSOR_VERTEX: