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authorBrian Paul <[email protected]>2009-06-16 09:34:35 -0600
committerBrian Paul <[email protected]>2009-06-16 09:34:35 -0600
commit3e48dd04456aaf2d42dfa7f3a3c99a95a5986eb6 (patch)
tree1674b8d4870372b2636c365842ee3615a860d869
parented7f4b42307bff4633689d6781cd3643f10041e5 (diff)
mesa: fix incorrect viewport clamping in _mesa_set_viewport()
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one. The error checking earlier in the function prevents negative values.
-rw-r--r--src/mesa/main/viewport.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index ead856d32c3..50e0402d278 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -73,8 +73,8 @@ _mesa_set_viewport(GLcontext *ctx, GLint x, GLint y,
}
/* clamp width and height to the implementation dependent range */
- width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth);
- height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight);
+ width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth);
+ height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight);
ctx->Viewport.X = x;
ctx->Viewport.Width = width;