diff options
author | Samuel Pitoiset <[email protected]> | 2018-05-23 14:31:56 +0200 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2018-05-24 09:18:57 +0200 |
commit | 38a8c5903be787b203ec6586e6ce5f9cc8a5a6cf (patch) | |
tree | b61b6e6a9f98d7110104d187b167e78896d70cc3 | |
parent | ded150958740e47cb7bc4ba868289b88268f666c (diff) |
radv: call nir_lower_io_to_temporaries for VS, GS, TES and FS
Do not lower FS inputs because this moves all load_var
instructions at beginning of shaders and because
interp_var_at_sample (and friends) seem broken. That might
be eventually enabled later on if we really want to preload
all FS inputs at beginning.
Polaris10:
Totals from affected shaders:
SGPRS: 54072 -> 54264 (0.36 %)
VGPRS: 38580 -> 38124 (-1.18 %)
Spilled SGPRs: 652 -> 652 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 2128116 -> 2127380 (-0.03 %) bytes
Max Waves: 8048 -> 8086 (0.47 %)
Vega10:
Totals from affected shaders:
SGPRS: 52616 -> 52656 (0.08 %)
VGPRS: 37536 -> 37116 (-1.12 %)
Spilled SGPRs: 828 -> 828 (0.00 %)
Code Size: 2043756 -> 2042672 (-0.05 %) bytes
Max Waves: 9176 -> 9254 (0.85 %)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 7ed5d2a421c..84ad215ccb3 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -278,6 +278,16 @@ radv_shader_compile_to_nir(struct radv_device *device, nir_lower_vars_to_ssa(nir); + if (nir->info.stage == MESA_SHADER_VERTEX || + nir->info.stage == MESA_SHADER_GEOMETRY) { + NIR_PASS_V(nir, nir_lower_io_to_temporaries, + nir_shader_get_entrypoint(nir), true, true); + } else if (nir->info.stage == MESA_SHADER_TESS_EVAL|| + nir->info.stage == MESA_SHADER_FRAGMENT) { + NIR_PASS_V(nir, nir_lower_io_to_temporaries, + nir_shader_get_entrypoint(nir), true, false); + } + nir_split_var_copies(nir); nir_lower_var_copies(nir); |