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author | Bas Nieuwenhuizen <[email protected]> | 2018-08-15 16:00:02 +0200 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2018-08-16 11:13:19 +0200 |
commit | 3308db2dd711607673328e991e8d98c653683d20 (patch) | |
tree | 4e888f4c4144c444965d5fd6f1f66b4f32d24106 | |
parent | 1560c58b121763a21de7f883724aaa10bf37297c (diff) |
radv: Possible on-demand compilation fix.
Seems that in a single case we use the renderpass before checking
the pipeline, so check the renderpass before we use it.
Fixes: fbcd1673144 "radv: Add on-demand compilation of built-in shaders."
Tested-by: Timothy Arceri <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve_fs.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c index 21a5922f5df..af4a6fe7a66 100644 --- a/src/amd/vulkan/radv_meta_resolve_fs.c +++ b/src/amd/vulkan/radv_meta_resolve_fs.c @@ -463,6 +463,14 @@ void radv_meta_resolve_fragment_image(struct radv_cmd_buffer *cmd_buffer, radv_decompress_resolve_src(cmd_buffer, src_image, src_image_layout, region_count, regions); + if (!device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout]) { + VkResult ret = create_resolve_pipeline(device, samples_log2, radv_fs_key_format_exemplars[fs_key]); + if (ret != VK_SUCCESS) { + cmd_buffer->record_result = ret; + return; + } + } + rp = device->meta_state.resolve_fragment.rc[samples_log2].render_pass[fs_key][dst_layout]; radv_meta_save(&saved_state, cmd_buffer, |