diff options
author | Ben Widawsky <[email protected]> | 2015-07-30 14:31:20 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-02-17 12:34:23 -0800 |
commit | 2bf041d94f23f501eddb998fb5a53068a24caa5d (patch) | |
tree | 131b0f6db877b4151ea292c38e6f6885e08b508e | |
parent | 0e9dc59a58e632979b3bdebb19d184bd22a0c182 (diff) |
i965: Extract push constant state to a new file
Every stage has a corresponding 3DSTATE_CONSTANT_XS packet, so having
the code to create and emit push constant buffers in genX_vs_state.c
is a little strange. Moving it to a separate file seems more logical.
v2 [Ken]: Rebase on master, explain motivation in the commit message.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_constant_state.c | 190 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_vs_state.c | 89 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_vs_state.c | 75 |
4 files changed, 191 insertions, 164 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 300c13909d4..bc1cd86ae6d 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -174,6 +174,7 @@ i965_FILES = \ gen6_blorp.cpp \ gen6_cc.c \ gen6_clip_state.c \ + gen6_constant_state.c \ gen6_depth_state.c \ gen6_depthstencil.c \ gen6_gs_state.c \ diff --git a/src/mesa/drivers/dri/i965/gen6_constant_state.c b/src/mesa/drivers/dri/i965/gen6_constant_state.c new file mode 100644 index 00000000000..6c0c32b26f7 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_constant_state.c @@ -0,0 +1,190 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "intel_batchbuffer.h" +#include "program/prog_parameter.h" + +void +gen7_upload_constant_state(struct brw_context *brw, + const struct brw_stage_state *stage_state, + bool active, unsigned opcode) +{ + uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0; + + /* Disable if the shader stage is inactive or there are no push constants. */ + active = active && stage_state->push_const_size != 0; + + int dwords = brw->gen >= 8 ? 11 : 7; + BEGIN_BATCH(dwords); + OUT_BATCH(opcode << 16 | (dwords - 2)); + + /* Workaround for SKL+ (we use option #2 until we have a need for more + * constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_* + * + * The driver must ensure The following case does not occur without a flush + * to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to + * zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length + * not equal to zero committed. Possible ways to avoid this condition + * include: + * 1. always force buffer 3 to have a non zero read length + * 2. always force buffer 0 to a zero read length + */ + if (brw->gen >= 9 && active) { + OUT_BATCH(0); + OUT_BATCH(stage_state->push_const_size); + } else { + OUT_BATCH(active ? stage_state->push_const_size : 0); + OUT_BATCH(0); + } + /* Pointer to the constant buffer. Covered by the set of state flags + * from gen6_prepare_wm_contants + */ + if (brw->gen >= 9 && active) { + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + /* XXX: When using buffers other than 0, you need to specify the + * graphics virtual address regardless of INSPM/debug bits + */ + OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0, + stage_state->push_const_offset); + OUT_BATCH(0); + OUT_BATCH(0); + } else if (brw->gen >= 8) { + OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + } else { + OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + } + + ADVANCE_BATCH(); + + /* On SKL+ the new constants don't take effect until the next corresponding + * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure + * that is sent + */ + if (brw->gen >= 9) + brw->ctx.NewDriverState |= BRW_NEW_SURFACES; +} + +/** + * Creates a streamed BO containing the push constants for the VS or GS on + * gen6+. + * + * Push constants are constant values (such as GLSL uniforms) that are + * pre-loaded into a shader stage's register space at thread spawn time. + * + * Not all GLSL uniforms will be uploaded as push constants: The hardware has + * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be + * uploaded as push constants, while GL 4.4 requires at least 1024 components + * to be usable for the VS. Plus, currently we always use pull constants + * instead of push constants when doing variable-index array access. + * + * See brw_curbe.c for the equivalent gen4/5 code. + */ +void +gen6_upload_push_constants(struct brw_context *brw, + const struct gl_program *prog, + const struct brw_stage_prog_data *prog_data, + struct brw_stage_state *stage_state, + enum aub_state_struct_type type) +{ + struct gl_context *ctx = &brw->ctx; + + if (prog_data->nr_params == 0) { + stage_state->push_const_size = 0; + } else { + /* Updates the ParamaterValues[i] pointers for all parameters of the + * basic type of PROGRAM_STATE_VAR. + */ + /* XXX: Should this happen somewhere before to get our state flag set? */ + if (prog) + _mesa_load_state_parameters(ctx, prog->Parameters); + + gl_constant_value *param; + int i; + + param = brw_state_batch(brw, type, + prog_data->nr_params * sizeof(gl_constant_value), + 32, &stage_state->push_const_offset); + + STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); + + /* _NEW_PROGRAM_CONSTANTS + * + * Also _NEW_TRANSFORM -- we may reference clip planes other than as a + * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS + * wouldn't be set for them. + */ + for (i = 0; i < prog_data->nr_params; i++) { + param[i] = *prog_data->param[i]; + } + + if (0) { + fprintf(stderr, "%s constants:\n", + _mesa_shader_stage_to_string(stage_state->stage)); + for (i = 0; i < prog_data->nr_params; i++) { + if ((i & 7) == 0) + fprintf(stderr, "g%d: ", + prog_data->dispatch_grf_start_reg + i / 8); + fprintf(stderr, "%8f ", param[i].f); + if ((i & 7) == 7) + fprintf(stderr, "\n"); + } + if ((i & 7) != 0) + fprintf(stderr, "\n"); + fprintf(stderr, "\n"); + } + + stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8; + /* We can only push 32 registers of constants at a time. */ + + /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS: + * + * "The sum of all four read length fields (each incremented to + * represent the actual read length) must be less than or equal to + * 32" + * + * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS: + * + * "The sum of all four read length fields must be less than or + * equal to the size of 64" + * + * The other shader stages all match the VS's limits. + */ + assert(stage_state->push_const_size <= 32); + } +} diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c index 4bc0a8598d6..c18610ca38c 100644 --- a/src/mesa/drivers/dri/i965/gen6_vs_state.c +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c @@ -33,95 +33,6 @@ #include "program/prog_statevars.h" #include "intel_batchbuffer.h" -/** - * Creates a streamed BO containing the push constants for the VS or GS on - * gen6+. - * - * Push constants are constant values (such as GLSL uniforms) that are - * pre-loaded into a shader stage's register space at thread spawn time. - * - * Not all GLSL uniforms will be uploaded as push constants: The hardware has - * a limitation of 32 or 64 EU registers (256 or 512 floats) per stage to be - * uploaded as push constants, while GL 4.4 requires at least 1024 components - * to be usable for the VS. Plus, currently we always use pull constants - * instead of push constants when doing variable-index array access. - * - * See brw_curbe.c for the equivalent gen4/5 code. - */ -void -gen6_upload_push_constants(struct brw_context *brw, - const struct gl_program *prog, - const struct brw_stage_prog_data *prog_data, - struct brw_stage_state *stage_state, - enum aub_state_struct_type type) -{ - struct gl_context *ctx = &brw->ctx; - - if (prog_data->nr_params == 0) { - stage_state->push_const_size = 0; - } else { - /* Updates the ParamaterValues[i] pointers for all parameters of the - * basic type of PROGRAM_STATE_VAR. - */ - /* XXX: Should this happen somewhere before to get our state flag set? */ - if (prog) - _mesa_load_state_parameters(ctx, prog->Parameters); - - gl_constant_value *param; - unsigned i; - - param = brw_state_batch(brw, type, - prog_data->nr_params * sizeof(gl_constant_value), - 32, &stage_state->push_const_offset); - - STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float)); - - /* _NEW_PROGRAM_CONSTANTS - * - * Also _NEW_TRANSFORM -- we may reference clip planes other than as a - * side effect of dereferencing uniforms, so _NEW_PROGRAM_CONSTANTS - * wouldn't be set for them. - */ - for (i = 0; i < prog_data->nr_params; i++) { - param[i] = *prog_data->param[i]; - } - - if (0) { - fprintf(stderr, "%s constants:\n", - _mesa_shader_stage_to_string(stage_state->stage)); - for (i = 0; i < prog_data->nr_params; i++) { - if ((i & 7) == 0) - fprintf(stderr, "g%d: ", - prog_data->dispatch_grf_start_reg + i / 8); - fprintf(stderr, "%8f ", param[i].f); - if ((i & 7) == 7) - fprintf(stderr, "\n"); - } - if ((i & 7) != 0) - fprintf(stderr, "\n"); - fprintf(stderr, "\n"); - } - - stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8; - /* We can only push 32 registers of constants at a time. */ - - /* From the SNB PRM (vol2, part 1, section 3.2.1.4: 3DSTATE_CONSTANT_VS: - * - * "The sum of all four read length fields (each incremented to - * represent the actual read length) must be less than or equal to - * 32" - * - * From the IVB PRM (vol2, part 1, section 3.2.1.3: 3DSTATE_CONSTANT_VS: - * - * "The sum of all four read length fields must be less than or - * equal to the size of 64" - * - * The other shader stages all match the VS's limits. - */ - assert(stage_state->push_const_size <= 32); - } -} - static void gen6_upload_vs_push_constants(struct brw_context *brw) { diff --git a/src/mesa/drivers/dri/i965/gen7_vs_state.c b/src/mesa/drivers/dri/i965/gen7_vs_state.c index a18dc697651..0daecdc9ed2 100644 --- a/src/mesa/drivers/dri/i965/gen7_vs_state.c +++ b/src/mesa/drivers/dri/i965/gen7_vs_state.c @@ -29,81 +29,6 @@ #include "program/prog_statevars.h" #include "intel_batchbuffer.h" - -void -gen7_upload_constant_state(struct brw_context *brw, - const struct brw_stage_state *stage_state, - bool active, unsigned opcode) -{ - uint32_t mocs = brw->gen < 8 ? GEN7_MOCS_L3 : 0; - - /* Disable if the shader stage is inactive or there are no push constants. */ - active = active && stage_state->push_const_size != 0; - - int dwords = brw->gen >= 8 ? 11 : 7; - BEGIN_BATCH(dwords); - OUT_BATCH(opcode << 16 | (dwords - 2)); - - /* Workaround for SKL+ (we use option #2 until we have a need for more - * constant buffers). This comes from the documentation for 3DSTATE_CONSTANT_* - * - * The driver must ensure The following case does not occur without a flush - * to the 3D engine: 3DSTATE_CONSTANT_* with buffer 3 read length equal to - * zero committed followed by a 3DSTATE_CONSTANT_* with buffer 0 read length - * not equal to zero committed. Possible ways to avoid this condition - * include: - * 1. always force buffer 3 to have a non zero read length - * 2. always force buffer 0 to a zero read length - */ - if (brw->gen >= 9 && active) { - OUT_BATCH(0); - OUT_BATCH(stage_state->push_const_size); - } else { - OUT_BATCH(active ? stage_state->push_const_size : 0); - OUT_BATCH(0); - } - - /* Pointer to the constant buffer. Covered by the set of state flags - * from gen6_prepare_wm_contants - */ - if (brw->gen >= 9 && active) { - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - /* XXX: When using buffers other than 0, you need to specify the - * graphics virtual address regardless of INSPM/debug bits - */ - OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0, - stage_state->push_const_offset); - OUT_BATCH(0); - OUT_BATCH(0); - } else if (brw->gen>= 8) { - OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - } else { - OUT_BATCH(active ? (stage_state->push_const_offset | mocs) : 0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - } - - ADVANCE_BATCH(); - - /* On SKL+ the new constants don't take effect until the next corresponding - * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure - * that is sent - */ - if (brw->gen >= 9) - brw->ctx.NewDriverState |= BRW_NEW_SURFACES; -} - static void upload_vs_state(struct brw_context *brw) { |