diff options
author | Jason Ekstrand <[email protected]> | 2016-05-16 14:30:25 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-05-17 10:20:11 -0700 |
commit | 265487aedfabbcfb073f9d6053d1ceb510b78b27 (patch) | |
tree | 1ea02e64079027468640e4945b029a0084d4eedb | |
parent | dd4b44efc04413453e4cbf78434b29392eb148a9 (diff) |
i965/fs: Add an allow_spilling flag to brw_compile_fs
This allows us to disable spilling for blorp shaders since blorp state
setup doesn't handle spilling. Without this, blorp fails hard if you run
with INTEL_DEBUG=spill.
Reviewed-by: Francisco Jerez <[email protected]>
Tested-by: Francisco Jerez <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 29 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 3 |
7 files changed, 28 insertions, 20 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index a8e31b13cf1..7d265d8d215 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -675,7 +675,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, unsigned code_size; const unsigned *shader_code = brw_compile_fs(compiler, NULL, mem_ctx, &key, &prog_data, nir, - NULL, -1, -1, pipeline->use_repclear, &code_size, NULL); + NULL, -1, -1, true, pipeline->use_repclear, + &code_size, NULL); if (shader_code == NULL) { ralloc_free(mem_ctx); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c index 09a0fd1a632..9590968eef2 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.c +++ b/src/mesa/drivers/dri/i965/brw_blorp.c @@ -223,7 +223,7 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir, const unsigned *program = brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir, - NULL, -1, -1, use_repclear, program_size, NULL); + NULL, -1, -1, false, use_repclear, program_size, NULL); /* Copy the relavent bits of wm_prog_data over into the blorp prog data */ prog_data->dispatch_8 = wm_prog_data.dispatch_8; diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h index 0db1d0d3561..f4b9d3dddc6 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.h +++ b/src/mesa/drivers/dri/i965/brw_compiler.h @@ -790,6 +790,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, struct gl_program *prog, int shader_time_index8, int shader_time_index16, + bool allow_spilling, bool use_rep_send, unsigned *final_assembly_size, char **error_str); diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index e62f2fe578d..65b64b6d3f6 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5486,7 +5486,7 @@ fs_visitor::fixup_3src_null_dest() } void -fs_visitor::allocate_registers() +fs_visitor::allocate_registers(bool allow_spilling) { bool allocated_without_spills; @@ -5496,6 +5496,8 @@ fs_visitor::allocate_registers() SCHEDULE_PRE_LIFO, }; + bool spill_all = allow_spilling && (INTEL_DEBUG & DEBUG_SPILL_FS); + /* Try each scheduling heuristic to see if it can successfully register * allocate without spilling. They should be ordered by decreasing * performance but increasing likelihood of allocating. @@ -5507,7 +5509,7 @@ fs_visitor::allocate_registers() assign_regs_trivial(); allocated_without_spills = true; } else { - allocated_without_spills = assign_regs(false); + allocated_without_spills = assign_regs(false, spill_all); } if (allocated_without_spills) break; @@ -5532,12 +5534,14 @@ fs_visitor::allocate_registers() /* Since we're out of heuristics, just go spill registers until we * get an allocation. */ - while (!assign_regs(true)) { + while (!assign_regs(true, spill_all)) { if (failed) break; } } + assert(last_scratch == 0 || allow_spilling); + /* This must come after all optimization and register allocation, since * it inserts dead code that happens to have side effects, and it does * so based on the actual physical registers in use. @@ -5583,7 +5587,7 @@ fs_visitor::run_vs(gl_clip_plane *clip_planes) assign_vs_urb_setup(); fixup_3src_null_dest(); - allocate_registers(); + allocate_registers(true); return !failed; } @@ -5665,7 +5669,7 @@ fs_visitor::run_tcs_single_patch() assign_tcs_single_patch_urb_setup(); fixup_3src_null_dest(); - allocate_registers(); + allocate_registers(true); return !failed; } @@ -5699,7 +5703,7 @@ fs_visitor::run_tes() assign_tes_urb_setup(); fixup_3src_null_dest(); - allocate_registers(); + allocate_registers(true); return !failed; } @@ -5748,13 +5752,13 @@ fs_visitor::run_gs() assign_gs_urb_setup(); fixup_3src_null_dest(); - allocate_registers(); + allocate_registers(true); return !failed; } bool -fs_visitor::run_fs(bool do_rep_send) +fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) { brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data; brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key; @@ -5818,7 +5822,7 @@ fs_visitor::run_fs(bool do_rep_send) assign_urb_setup(); fixup_3src_null_dest(); - allocate_registers(); + allocate_registers(allow_spilling); if (failed) return false; @@ -5861,7 +5865,7 @@ fs_visitor::run_cs() assign_curb_setup(); fixup_3src_null_dest(); - allocate_registers(); + allocate_registers(true); if (failed) return false; @@ -5986,6 +5990,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, const nir_shader *src_shader, struct gl_program *prog, int shader_time_index8, int shader_time_index16, + bool allow_spilling, bool use_rep_send, unsigned *final_assembly_size, char **error_str) @@ -6029,7 +6034,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, fs_visitor v8(compiler, log_data, mem_ctx, key, &prog_data->base, prog, shader, 8, shader_time_index8); - if (!v8.run_fs(false /* do_rep_send */)) { + if (!v8.run_fs(allow_spilling, false /* do_rep_send */)) { if (error_str) *error_str = ralloc_strdup(mem_ctx, v8.fail_msg); @@ -6047,7 +6052,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, &prog_data->base, prog, shader, 16, shader_time_index16); v16.import_uniforms(&v8); - if (!v16.run_fs(use_rep_send)) { + if (!v16.run_fs(allow_spilling, use_rep_send)) { compiler->shader_perf_log(log_data, "SIMD16 shader failed to compile: %s", v16.fail_msg); diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index f9e6792e8d6..ac270cdefab 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -105,14 +105,14 @@ public: uint32_t const_offset); void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf); - bool run_fs(bool do_rep_send); + bool run_fs(bool allow_spilling, bool do_rep_send); bool run_vs(gl_clip_plane *clip_planes); bool run_tcs_single_patch(); bool run_tes(); bool run_gs(); bool run_cs(); void optimize(); - void allocate_registers(); + void allocate_registers(bool allow_spilling); void setup_fs_payload_gen4(); void setup_fs_payload_gen6(); void setup_vs_payload(); @@ -127,7 +127,7 @@ public: void assign_tcs_single_patch_urb_setup(); void assign_tes_urb_setup(); void assign_gs_urb_setup(); - bool assign_regs(bool allow_spilling); + bool assign_regs(bool allow_spilling, bool spill_all); void assign_regs_trivial(); void calculate_payload_ranges(int payload_node_count, int *payload_last_use_ip); diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp index 2347cd5d33f..e65f73bc0c7 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp @@ -542,7 +542,7 @@ setup_mrf_hack_interference(fs_visitor *v, struct ra_graph *g, } bool -fs_visitor::assign_regs(bool allow_spilling) +fs_visitor::assign_regs(bool allow_spilling, bool spill_all) { /* Most of this allocation was written for a reg_width of 1 * (dispatch_width == 8). In extending to SIMD16, the code was @@ -668,7 +668,7 @@ fs_visitor::assign_regs(bool allow_spilling) } /* Debug of register spilling: Go spill everything. */ - if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) { + if (unlikely(spill_all)) { int reg = choose_spill_reg(g); if (reg != -1) { diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 6473b021245..d5841f38b2e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -137,7 +137,8 @@ brw_codegen_wm_prog(struct brw_context *brw, program = brw_compile_fs(brw->intelScreen->compiler, brw, mem_ctx, key, &prog_data, fp->program.Base.nir, &fp->program.Base, st_index8, st_index16, - brw->use_rep_send, &program_size, &error_str); + true, brw->use_rep_send, + &program_size, &error_str); if (program == NULL) { if (prog) { prog->LinkStatus = false; |