diff options
author | Francisco Jerez <[email protected]> | 2015-09-03 16:12:59 +0300 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2015-10-09 17:48:46 +0300 |
commit | 25d3338be37ddbfe676716034ec5f29e27323704 (patch) | |
tree | a8350dd260afb109ecb6af4f0d9c049e756912a5 | |
parent | 5152db415f4047569822d648fda09bdde4171d6d (diff) |
mesa: Skip redundant texture completeness checking during image validation.
The call to _mesa_test_texobj_completeness() is unnecessary if the
texture is already known to be complete. If the texture object is
dirtied in the meantime _BaseComplete and _MipmapComplete will be
reset to false. _mesa_is_image_unit_valid() will start to be called
more frequently in a future commit, so it seems desirable to avoid the
unnecessary work.
Tested-by: Ye Tian <[email protected]>
CC: "11.0" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/shaderimage.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index acc8fa91e95..0f0200a5b77 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -424,7 +424,8 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) if (!t) return GL_FALSE; - _mesa_test_texobj_completeness(ctx, t); + if (!t->_BaseComplete && !t->_MipmapComplete) + _mesa_test_texobj_completeness(ctx, t); if (u->Level < t->BaseLevel || u->Level > t->_MaxLevel || |