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authorRoland Scheidegger <[email protected]>2015-09-20 01:33:17 +0200
committerRoland Scheidegger <[email protected]>2015-09-25 00:06:10 +0200
commit19604d30e1351868f7f54847c91ffec7b3fcd27e (patch)
treedbc10d4cb3f2bba4ff02682571ad80d8947136a7
parentd6bb46bbe8e4ef90dedc5a04c7434a8113c10a8b (diff)
mesa: fix mipmap generation for immutable, compressed textures
If the immutable compressed texture didn't have the full mip pyramid, this didn't work, because it tried to generate mip levels for non-existing levels. _mesa_prepare_mipmap_level() would correctly handle this by returning FALSE if the mip level didn't exist, however we actually created the non-existing mip level right before that because we used _mesa_get_tex_image() before calling _mesa_prepare_mipmap_level(). It would then proceed to crash (we allocated the mip level, which is a bad idea on an immutable texture, but didn't initialize the values, leading to assertion failures or segfaults). Fix this by using _mesa_select_tex_image() instead and call it after _mesa_prepare_mipmap_level(), as that function will allocate missing mip levels for non-immutable textures already. This fixes a (2 year old) crash with astromenace which was hack-fixed in ubuntu packages instead: http://bugs.debian.org/718680 (I guess most apps do full mip chains - I believe this app not doing it is actually unintentional, always one level less than full mip chain...). Cc: "10.6 11.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/mipmap.c36
1 files changed, 15 insertions, 21 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 2bf5902fba4..ab16c2854a8 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1922,11 +1922,8 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
}
/* get dest gl_texture_image */
- dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- return;
- }
+ dstImage = _mesa_select_tex_image(texObj, target, level + 1);
+ assert(dstImage);
if (target == GL_TEXTURE_1D_ARRAY) {
srcDepth = srcHeight;
@@ -2110,7 +2107,19 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
srcWidth, srcHeight, srcDepth,
&dstWidth, &dstHeight, &dstDepth);
if (!nextLevel)
- break;
+ goto end;
+
+ if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
+ dstWidth, dstHeight, dstDepth,
+ border, srcImage->InternalFormat,
+ srcImage->TexFormat)) {
+ /* all done */
+ goto end;
+ }
+
+ /* get dest gl_texture_image */
+ dstImage = _mesa_select_tex_image(texObj, target, level + 1);
+ assert(dstImage);
/* Compute dst image strides and alloc memory on first iteration */
temp_dst_row_stride = _mesa_format_row_stride(temp_format, dstWidth);
@@ -2124,13 +2133,6 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
}
}
- /* get dest gl_texture_image */
- dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
- if (!dstImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
- goto end;
- }
-
/* for 2D arrays, setup array[depth] of slice pointers */
for (i = 0; i < srcDepth; i++) {
temp_src_slices[i] = temp_src + temp_src_img_stride * i;
@@ -2149,14 +2151,6 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
dstWidth, dstHeight, dstDepth,
temp_dst_slices, temp_dst_row_stride);
- if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
- dstWidth, dstHeight, dstDepth,
- border, srcImage->InternalFormat,
- srcImage->TexFormat)) {
- /* all done */
- goto end;
- }
-
/* The image space was allocated above so use glTexSubImage now */
ctx->Driver.TexSubImage(ctx, 2, dstImage,
0, 0, 0, dstWidth, dstHeight, dstDepth,