diff options
author | Paul Berry <[email protected]> | 2013-09-29 08:19:13 -0700 |
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committer | Paul Berry <[email protected]> | 2013-10-10 14:26:53 -0700 |
commit | 192d05f2770797db61d30a06f2e07602575a9791 (patch) | |
tree | da2b173364362c704f779a61506f468968867c93 | |
parent | 8bc7673ef874faa95d43c255c7fc631c2d2160c0 (diff) |
glsl: Construct gl_in with a location of -1.
We use a location of -1 for variables which don't have their own
assigned locations--this includes ir_variables which represent named
interface blocks. Technically the location assigned to gl_in doesn't
matter, since gl_in is only accessed via its members (which have their
own locations). But it's nice to be consistent.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 7a64acc9e6d..6fc9183ad14 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -830,7 +830,7 @@ builtin_variable_generator::generate_varyings() GLSL_INTERFACE_PACKING_STD140, "gl_in"); ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0), - ir_var_shader_in, 0); + ir_var_shader_in, -1); var->init_interface_type(per_vertex_type); } } |