diff options
author | Jason Ekstrand <[email protected]> | 2019-03-04 14:39:40 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2019-03-06 17:24:57 +0000 |
commit | 0a6b1d058076923fb98d44ac1d2b1bc314635800 (patch) | |
tree | 3548caa8f6731fa4d24da4d9c9728119cd4fbb4c | |
parent | 82d9a37a59c94ba3678b33acb9f2749cbbd7bfcc (diff) |
glsl/nir: Inline functions in float64_funcs_to_nir
This doesn't really change anything as the functions will all get
inlined anyway. However it does let us do a bit of the work earlier and
in a common place.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 950885a1e00..062434d066b 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -2363,5 +2363,10 @@ glsl_float64_funcs_to_nir(struct gl_context *ctx, nir_validate_shader(nir, "float64_funcs_to_nir"); + NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); + NIR_PASS_V(nir, nir_lower_returns); + NIR_PASS_V(nir, nir_inline_functions); + NIR_PASS_V(nir, nir_opt_deref); + return nir; } |