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authorDave Airlie <[email protected]>2012-01-10 12:48:26 +0000
committerDave Airlie <[email protected]>2012-01-11 07:06:25 +0000
commit092cf9a5b598710c12739b4cdb50649cd66fe231 (patch)
tree8ecf842034793f239a8da9b96c4a8b84d263ac84
parent863554168ef34ecb7b72650ced78cc9aed923691 (diff)
mesa/clear: fix crashes with illegal clear tests.
Mesa shouldn't call into the drivers if there are no renderbuffers bound to the attachments for the buffers to be cleared. Fixes a number of the clearbuffer-* tests on softpipe. Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/clear.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index bd5c012245a..e4df120d663 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -338,7 +338,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
drawbuffer);
return;
}
- else if (!ctx->RasterDiscard) {
+ else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
/* Save current stencil clear value, set to 'value', do the
* stencil clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
@@ -513,7 +513,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
drawbuffer);
return;
}
- else if (!ctx->RasterDiscard) {
+ else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
/* Save current depth clear value, set to 'value', do the
* depth clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
@@ -592,6 +592,8 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil)
{
GET_CURRENT_CONTEXT(ctx);
+ GLbitfield mask = 0;
+
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
@@ -622,7 +624,12 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
_mesa_update_state( ctx );
}
- {
+ if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
+ mask |= BUFFER_BIT_DEPTH;
+ if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
+ mask |= BUFFER_BIT_STENCIL;
+
+ if (mask) {
/* save current clear values */
const GLclampd clearDepthSave = ctx->Depth.Clear;
const GLuint clearStencilSave = ctx->Stencil.Clear;
@@ -636,7 +643,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
ctx->Driver.ClearStencil(ctx, stencil);
/* clear buffers */
- ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+ ctx->Driver.Clear(ctx, mask);
/* restore */
ctx->Depth.Clear = clearDepthSave;