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authorMarek Olšák <[email protected]>2013-12-10 17:46:41 +0100
committerMarek Olšák <[email protected]>2013-12-14 17:42:08 +0100
commit072c5d0573dff817dbd7eb0f2f458167ec46bebb (patch)
tree9106860955a146d72018fbb2caddf2ae2959fa39
parent27d47bd42f417db96842c9453092acf68944a4c8 (diff)
st/dri: resolve sRGB buffers in linear colorspace
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/state_trackers/dri/common/dri_drawable.c25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/dri/common/dri_drawable.c b/src/gallium/state_trackers/dri/common/dri_drawable.c
index f255108dabe..a399938c879 100644
--- a/src/gallium/state_trackers/dri/common/dri_drawable.c
+++ b/src/gallium/state_trackers/dri/common/dri_drawable.c
@@ -371,17 +371,38 @@ dri_pipe_blit(struct pipe_context *pipe,
if (!dst || !src)
return;
+ /* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
+ * Fragment Operations):
+ *
+ * If a framebuffer object is not bound, after all operations have
+ * been completed on the multisample buffer, the sample values for
+ * each color in the multisample buffer are combined to produce a
+ * single color value, and that value is written into the
+ * corresponding color buffers selected by DrawBuffer or
+ * DrawBuffers. An implementation may defer the writing of the color
+ * buffers until a later time, but the state of the framebuffer must
+ * behave as if the color buffers were updated as each fragment was
+ * processed. The method of combination is not specified. If the
+ * framebuffer contains sRGB values, then it is recommended that the
+ * an average of sample values is computed in a linearized space, as
+ * for blending (see section 4.1.7).
+ *
+ * In other words, to do a resolve operation in a linear space, we have
+ * to set sRGB formats if the original resources were sRGB, so don't use
+ * util_format_linear.
+ */
+
memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.dst.box.depth = 1;
- blit.dst.format = util_format_linear(dst->format);
+ blit.dst.format = dst->format;
blit.src.resource = src;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.src.box.depth = 1;
- blit.src.format = util_format_linear(src->format);
+ blit.src.format = src->format;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;