diff options
author | Jason Ekstrand <[email protected]> | 2017-04-28 07:12:24 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-09-20 17:21:06 -0700 |
commit | fc91cbe20ba580930bac06632e7a6d4ed39bc3ab (patch) | |
tree | f6557eea44c7d124d5ab0b98726beb97e963736b | |
parent | 28911156711c661d42807aaaf89e33eeba53537e (diff) |
spirv: Flip the tessellation winding order
It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards
from GL. Let's make NIR consistent with the source language and do the
flipping inside the Vulkan driver instead.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 1 | ||||
-rw-r--r-- | src/compiler/spirv/spirv_to_nir.c | 9 | ||||
-rw-r--r-- | src/intel/vulkan/genX_pipeline.c | 13 |
3 files changed, 15 insertions, 8 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 91577402a2c..ee2a2979aaf 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -262,6 +262,7 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline, if (tcs_nir == NULL) return; + tes_nir->info.tess.ccw = !tes_nir->info.tess.ccw; nir_lower_tes_patch_vertices(tes_nir, tcs_nir->info.tess.tcs_vertices_out); diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index 86536856b6f..6ce9d1ada34 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -2951,17 +2951,12 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point, case SpvExecutionModeVertexOrderCw: assert(b->shader->stage == MESA_SHADER_TESS_CTRL || b->shader->stage == MESA_SHADER_TESS_EVAL); - /* Vulkan's notion of CCW seems to match the hardware backends, - * but be the opposite of OpenGL. Currently NIR follows GL semantics, - * so we set it backwards here. - */ - b->shader->info.tess.ccw = true; + b->shader->info.tess.ccw = false; break; case SpvExecutionModeVertexOrderCcw: assert(b->shader->stage == MESA_SHADER_TESS_CTRL || b->shader->stage == MESA_SHADER_TESS_EVAL); - /* Backwards; see above */ - b->shader->info.tess.ccw = false; + b->shader->info.tess.ccw = true; break; case SpvExecutionModePointMode: assert(b->shader->stage == MESA_SHADER_TESS_CTRL || diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c index 6dfa49b8737..844c11803c2 100644 --- a/src/intel/vulkan/genX_pipeline.c +++ b/src/intel/vulkan/genX_pipeline.c @@ -1217,7 +1217,18 @@ emit_3dstate_hs_te_ds(struct anv_pipeline *pipeline) anv_batch_emit(&pipeline->batch, GENX(3DSTATE_TE), te) { te.Partitioning = tes_prog_data->partitioning; - te.OutputTopology = tes_prog_data->output_topology; + + /* Vulkan has its winding order backwards from GL so TRI_CCW becomes + * TRI_CW and vice versa. + */ + if (tes_prog_data->output_topology == OUTPUT_TRI_CCW) { + te.OutputTopology = OUTPUT_TRI_CW; + } else if (tes_prog_data->output_topology == OUTPUT_TRI_CW) { + te.OutputTopology = OUTPUT_TRI_CCW; + } else { + te.OutputTopology = tes_prog_data->output_topology; + } + te.TEDomain = tes_prog_data->domain; te.TEEnable = true; te.MaximumTessellationFactorOdd = 63.0; |