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authorKenneth Graunke <[email protected]>2014-04-08 18:31:19 -0700
committerKenneth Graunke <[email protected]>2014-04-11 17:41:36 -0700
commitf00a6483e997e8377b62940e6cbe8f750272e3e9 (patch)
tree400815f94e4233c03e4c53553bf70c186f00559a
parent320e0c5205c8b24cd5428d8b7a914c6e604cc85a (diff)
i965: Use EmitNoIndirect flags in lower_variable_index_to_cond_assign.
This will prevent the two from getting out of sync again. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index f194437a47c..7a6cd7c17f2 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -120,6 +120,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
unsigned int stage;
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+ const struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[stage];
struct brw_shader *shader =
(struct brw_shader *)shProg->_LinkedShaders[stage];
@@ -170,14 +172,12 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
lower_noise(shader->base.ir);
lower_quadop_vector(shader->base.ir, false);
- bool input = true;
- bool output = stage == MESA_SHADER_FRAGMENT;
- bool temp = stage == MESA_SHADER_FRAGMENT;
- bool uniform = false;
-
bool lowered_variable_indexing =
lower_variable_index_to_cond_assign(shader->base.ir,
- input, output, temp, uniform);
+ options->EmitNoIndirectInput,
+ options->EmitNoIndirectOutput,
+ options->EmitNoIndirectTemp,
+ options->EmitNoIndirectUniform);
if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
perf_debug("Unsupported form of variable indexing in FS; falling "
@@ -201,8 +201,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
) || progress;
progress = do_common_optimization(shader->base.ir, true, true, 32,
- &ctx->ShaderCompilerOptions[stage],
- ctx->Const.NativeIntegers)
+ options, ctx->Const.NativeIntegers)
|| progress;
} while (progress);