diff options
author | Eric Anholt <[email protected]> | 2011-07-12 09:47:38 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-07-18 11:26:33 -0700 |
commit | dd898c3e89597f841a55272be1ccc07345500f60 (patch) | |
tree | 2ec29069fc020e1736a06cb0655612e572cb8274 | |
parent | f34ec6169dc8b96e3958a42b51c9048c5f42ed80 (diff) |
i965: Remove FALLBACK() from brw_update_draw_region().
The 965 driver doesn't use these for deciding on fallbacks.
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vtbl.c | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index ef1d4f6da52..16099386565 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -183,24 +183,14 @@ brw_update_draw_buffer(struct intel_context *intel) } } - if (!colorRegions[0]) { - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); - } - else { - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); - } - /* Check for depth fallback. */ if (irbDepth && irbDepth->region) { assert(!fb_has_hiz || irbDepth->Base.Format != MESA_FORMAT_S8_Z24); - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); depthRegion = irbDepth->region; } else if (irbDepth && !irbDepth->region) { - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE); depthRegion = NULL; } else { /* !irbDepth */ /* No fallback is needed because there is no depth buffer. */ - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); depthRegion = NULL; } @@ -212,12 +202,6 @@ brw_update_draw_buffer(struct intel_context *intel) assert(irbStencil->Base.Format == MESA_FORMAT_S8); if (irbStencil->Base.Format == MESA_FORMAT_S8) assert(intel->has_separate_stencil); - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); - } else if (irbStencil && !irbStencil->region) { - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE); - } else { /* !irbStencil */ - /* No fallback is needed because there is no stencil buffer. */ - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } /* If we have a (packed) stencil buffer attached but no depth buffer, |