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authorIlia Mirkin <[email protected]>2018-02-21 23:32:49 -0500
committerIlia Mirkin <[email protected]>2018-02-22 20:47:48 -0500
commitd73f1f2ad879d0c6712931b75f2bfb995c2c9fcb (patch)
tree31fdb92484c4be467b92498d3cd27067e1f9f08c
parent33ce3569c5b87523e2ed94c383d2ee245f1beaaf (diff)
nv50,nvc0: fix integer MS resolves using 2d engine
We don't want filtering for integer textures, same as depth/stencil. Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Karol Herbst <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_blit.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_blit.h b/src/gallium/drivers/nouveau/nv50/nv50_blit.h
index 0ccec568d3a..10fe5274b10 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_blit.h
+++ b/src/gallium/drivers/nouveau/nv50/nv50_blit.h
@@ -85,7 +85,8 @@ static inline unsigned
nv50_blit_get_filter(const struct pipe_blit_info *info)
{
if (info->dst.resource->nr_samples < info->src.resource->nr_samples)
- return util_format_is_depth_or_stencil(info->src.format) ? 0 : 1;
+ return (util_format_is_depth_or_stencil(info->src.format) ||
+ util_format_is_pure_integer(info->src.format)) ? 0 : 1;
if (info->filter != PIPE_TEX_FILTER_LINEAR)
return 0;