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authorIan Romanick <[email protected]>2016-12-12 12:24:18 -0800
committerIan Romanick <[email protected]>2016-12-19 15:55:37 -0800
commitd56bd07bb3b6821eca961dde15c40f179be99e2d (patch)
tree92f05fa09c4ad4d0a8f7f5c862fb842f7584f9e9
parent300de78ab17433ea05f39013c9eede6a851bcb24 (diff)
glsl: Track the linearized array index for each UBO instance array element
v2: Set linearizer_array_index in process_block_array_leaf. Suggested by Timothy. Signed-off-by: Ian Romanick <[email protected]> Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/compiler/glsl/link_uniform_blocks.cpp19
-rw-r--r--src/mesa/main/mtypes.h15
2 files changed, 30 insertions, 4 deletions
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp
index 41b26e72d2d..e952c7a1bff 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -206,16 +206,23 @@ static void process_block_array_leaf(char **name, gl_uniform_block *blocks,
const struct link_uniform_block_active *const b,
unsigned *block_index,
unsigned *binding_offset,
+ unsigned linearized_index,
struct gl_context *ctx,
struct gl_shader_program *prog);
+/**
+ *
+ * \param first_index Value of \c block_index for the first element of the
+ * array.
+ */
static void
process_block_array(struct uniform_block_array_elements *ub_array, char **name,
size_t name_length, gl_uniform_block *blocks,
ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index, unsigned *binding_offset,
- struct gl_context *ctx, struct gl_shader_program *prog)
+ struct gl_context *ctx, struct gl_shader_program *prog,
+ unsigned first_index)
{
for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
size_t new_length = name_length;
@@ -227,11 +234,12 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
if (ub_array->array) {
process_block_array(ub_array->array, name, new_length, blocks,
parcel, variables, b, block_index,
- binding_offset, ctx, prog);
+ binding_offset, ctx, prog, first_index);
} else {
process_block_array_leaf(name, blocks,
parcel, variables, b, block_index,
- binding_offset, ctx, prog);
+ binding_offset, *block_index - first_index,
+ ctx, prog);
}
}
}
@@ -242,6 +250,7 @@ process_block_array_leaf(char **name,
ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
unsigned *block_index, unsigned *binding_offset,
+ unsigned linearized_index,
struct gl_context *ctx, struct gl_shader_program *prog)
{
unsigned i = *block_index;
@@ -262,6 +271,7 @@ process_block_array_leaf(char **name,
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
blocks[i]._RowMajor = type->get_interface_row_major();
+ blocks[i].linearized_array_index = linearized_index;
parcel->process(type, blocks[i].Name);
@@ -359,7 +369,8 @@ create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
assert(b->has_instance_name);
process_block_array(b->array, &name, name_length, blocks, &parcel,
- variables, b, &i, &binding_offset, ctx, prog);
+ variables, b, &i, &binding_offset, ctx, prog,
+ i);
ralloc_free(name);
} else {
blocks[i].Name = ralloc_strdup(blocks, block_type->name);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 36d48e2115d..ac4cac0e498 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2493,6 +2493,21 @@ struct gl_uniform_block
uint8_t stageref;
/**
+ * Linearized array index for uniform block instance arrays
+ *
+ * Given a uniform block instance array declared with size
+ * blk[s_0][s_1]..[s_m], the block referenced by blk[i_0][i_1]..[i_m] will
+ * have the linearized array index
+ *
+ * m-1 m
+ * i_m + ∑ i_j * ∏ s_k
+ * j=0 k=j+1
+ *
+ * For a uniform block instance that is not an array, this is always 0.
+ */
+ uint8_t linearized_array_index;
+
+ /**
* Layout specified in the shader
*
* This isn't accessible through the API, but it is used while