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authorMathias Fröhlich <[email protected]>2016-08-14 14:03:58 +0200
committerMathias Fröhlich <[email protected]>2016-08-15 07:10:39 +0200
commitc17cf1c8f5c4553780a9dba761e5e089ae3d3b01 (patch)
tree2771132766692cb8a9fe3bed52caedc50656e91a
parent5c1ccd8053412b6a42098481d2fde3d483208c33 (diff)
vbo: Array draw must not care about glBegin/glEnd vbo mapping.
In array draw do not check if the vertex buffer object that is used to implement immediate mode glBegin/glEnd is mapped. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_array.c18
1 files changed, 1 insertions, 17 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index f371890e80f..87898370217 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -77,22 +77,6 @@ check_input_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
/**
- * A debug function that may be called from other parts of Mesa as
- * needed during debugging.
- */
-static bool
-check_buffers_are_unmapped(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
-
- /* check the current vertex arrays */
- return !_mesa_check_disallowed_mapping(exec->vtx.bufferobj) &&
- check_input_buffers_are_unmapped(ctx->Array.VAO);
-}
-
-
-/**
* Check that element 'j' of the array has reasonable data.
* Map VBO if needed.
* For debugging purposes; not normally used.
@@ -446,7 +430,7 @@ vbo_bind_arrays(struct gl_context *ctx)
}
}
- if (!check_buffers_are_unmapped(ctx)) {
+ if (!check_input_buffers_are_unmapped(ctx->Array.VAO)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"draw call (vertex buffers are mapped)");
return false;