diff options
author | Timothy Arceri <[email protected]> | 2016-10-13 15:16:49 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | b99ecaf8724cf7fac29dbc2851c3be13d0fed5b2 (patch) | |
tree | c3257aa93527a67ac3c54f7c5249b92c643ba974 | |
parent | 67c2d80a839614e4638d6cff390627122f8148ca (diff) |
compiler: add input primative field for gs in shader info
And copy the value from GLSL.
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/compiler/shader_info.c | 1 | ||||
-rw-r--r-- | src/compiler/shader_info.h | 3 |
2 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c index 2da97578548..fc4484adfd5 100644 --- a/src/compiler/shader_info.c +++ b/src/compiler/shader_info.c @@ -43,6 +43,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog, case MESA_SHADER_GEOMETRY: info->gs.vertices_in = shader_prog->Geom.VerticesIn; info->gs.output_primitive = sh->info.Geom.OutputType; + info->gs.input_primitive = sh->info.Geom.InputType; info->gs.vertices_out = sh->info.Geom.VerticesOut; info->gs.invocations = sh->info.Geom.Invocations; info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 5eae8f13f46..a44fcac2388 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -82,6 +82,9 @@ typedef struct shader_info { /** The output primitive type (GL enum value) */ unsigned output_primitive; + /** The input primitive type (GL enum value) */ + unsigned input_primitive; + /** The maximum number of vertices the geometry shader might write. */ unsigned vertices_out; |