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authorTimothy Arceri <[email protected]>2016-10-13 15:16:49 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commitb99ecaf8724cf7fac29dbc2851c3be13d0fed5b2 (patch)
treec3257aa93527a67ac3c54f7c5249b92c643ba974
parent67c2d80a839614e4638d6cff390627122f8148ca (diff)
compiler: add input primative field for gs in shader info
And copy the value from GLSL. Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/shader_info.c1
-rw-r--r--src/compiler/shader_info.h3
2 files changed, 4 insertions, 0 deletions
diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c
index 2da97578548..fc4484adfd5 100644
--- a/src/compiler/shader_info.c
+++ b/src/compiler/shader_info.c
@@ -43,6 +43,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;
+ info->gs.input_primitive = sh->info.Geom.InputType;
info->gs.vertices_out = sh->info.Geom.VerticesOut;
info->gs.invocations = sh->info.Geom.Invocations;
info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 5eae8f13f46..a44fcac2388 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -82,6 +82,9 @@ typedef struct shader_info {
/** The output primitive type (GL enum value) */
unsigned output_primitive;
+ /** The input primitive type (GL enum value) */
+ unsigned input_primitive;
+
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;