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authorKenneth Graunke <[email protected]>2017-02-24 01:58:43 +0000
committerKenneth Graunke <[email protected]>2017-02-27 15:46:12 -0800
commitaa8bb9fc157367a12aa83a44b627ddeed02e2711 (patch)
tree54ee55e23c891d7f864ad4360521e415c11667ae
parent010fecb8536abd5e806206ceafca79bb71cff69f (diff)
compiler: Free types in _mesa_glsl_release_types() rather than autofree.
Instead of using ralloc_autofree_context() to install an atexit() handler to ralloc_free(glsl_type::mem_ctx), we can simply free them from _mesa_glsl_release_types(). This is effectively the same, because _mesa_glsl_release_types() is called from _mesa_destroy_shader_compiler(), which is called from Mesa's one_time_fini() function, which Mesa installs as an atexit() handler. The one advantage here is that it ensures the built-in functions are destroyed before the types. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r--src/compiler/glsl_types.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 4b7472eb840..13e47f76f7a 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -40,7 +40,7 @@ void
glsl_type::init_ralloc_type_ctx(void)
{
if (glsl_type::mem_ctx == NULL) {
- glsl_type::mem_ctx = ralloc_autofree_context();
+ glsl_type::mem_ctx = ralloc_context(NULL);
assert(glsl_type::mem_ctx != NULL);
}
}
@@ -416,6 +416,9 @@ _mesa_glsl_release_types(void)
_mesa_hash_table_destroy(glsl_type::interface_types, NULL);
glsl_type::interface_types = NULL;
}
+
+ ralloc_free(glsl_type::mem_ctx);
+ glsl_type::mem_ctx = NULL;
}