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authorDave Airlie <[email protected]>2011-01-19 16:27:13 +1000
committerDave Airlie <[email protected]>2011-01-19 16:27:13 +1000
commita5da4acb9583db5289fcad410513d0fedcf9bab2 (patch)
tree2c4f35596ab90bc875c0cbd6035787f72d36af9b
parent4832403c38183380f98713bddb077b5179ae073f (diff)
radeon: avoid segfault on 3D textures.
This is a candidate for 7.9 and 7.10
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index ca42aa39474..e88e984354f 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -2091,6 +2091,9 @@ static GLboolean r100ValidateBuffers(struct gl_context *ctx)
continue;
t = rmesa->state.texture.unit[i].texobj;
+
+ if (!t)
+ continue;
if (t->image_override && t->bo)
radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);