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authorJason Ekstrand <[email protected]>2017-03-31 15:33:51 -0700
committerJason Ekstrand <[email protected]>2017-04-14 13:35:02 -0700
commit939337e49fb8a6e16f83e4e030743f91b1b05cc5 (patch)
tree2b4ef5fd31111b7b5bc21ef1a8160c15bf09a6cd
parent475bab0330fd947db0e9a67771632e0da5631030 (diff)
anv/blorp: Flush the texture cache in UpdateBuffer
Reviewed-by: Lionel Landwerlin <[email protected]> Cc: "13.0 17.0" <[email protected]>
-rw-r--r--src/intel/vulkan/anv_blorp.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 4904ee3a5fc..1755663e2ac 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -690,12 +690,19 @@ void anv_CmdUpdateBuffer(
assert(max_update_size < MAX_SURFACE_DIM * 4);
+ /* We're about to read data that was written from the CPU. Flush the
+ * texture cache so we don't get anything stale.
+ */
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+
while (dataSize) {
const uint32_t copy_size = MIN2(dataSize, max_update_size);
struct anv_state tmp_data =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
+ anv_state_flush(cmd_buffer->device, tmp_data);
+
memcpy(tmp_data.map, pData, copy_size);
int bs = 16;