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authorBrian Paul <[email protected]>2003-04-01 16:39:25 +0000
committerBrian Paul <[email protected]>2003-04-01 16:39:25 +0000
commit926c34f89453c9b0455910bbdbe20b52d909d962 (patch)
tree1d463e12b163961bad0aade08d8708b44a08f412
parente9f4ee87d84eefd3dadc3801fc4027f6b28204e6 (diff)
comments
-rw-r--r--src/mesa/tnl/t_imm_dlist.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c
index d21527fdb3c..5d7cd47499e 100644
--- a/src/mesa/tnl/t_imm_dlist.c
+++ b/src/mesa/tnl/t_imm_dlist.c
@@ -1,5 +1,3 @@
-/* $Id: t_imm_dlist.c,v 1.49 2003/03/31 23:06:50 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -634,6 +632,7 @@ loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
}
}
+ /* XXX Maybe we should jump through _glapi->Dispatch all the time?? */
if (flags[i] & VERT_BIT_NORMAL)
glNormal3fv(IM->Attrib[VERT_ATTRIB_NORMAL][i]);