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authorEric Anholt <[email protected]>2009-07-02 19:21:22 -0700
committerEric Anholt <[email protected]>2009-07-02 19:31:51 -0700
commit8ae02a3919bf31bd33f86208472e100eedb58497 (patch)
tree8b1d8d529bf028d5f516365ddcdcc35de47299ec
parentae1bfb6427cc10a851c80e020cbdc210fe238d85 (diff)
intel: Fall back on glBitmap with fog enabled.
We would have to build the program with the appropriate fog mode, and also supply the fog coordinate if appropriate. Bug #19413.
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index e678cd2c26f..0e8ec92f0cb 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -411,6 +411,12 @@ intel_texture_bitmap(GLcontext * ctx,
return GL_FALSE;
}
+ if (ctx->Fog.Enabled) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "glBitmap() fallback: fog\n");
+ return GL_FALSE;
+ }
+
/* Check that we can load in a texture this big. */
if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
height > (1 << (ctx->Const.MaxTextureLevels - 1))) {