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authorTimothy Arceri <[email protected]>2017-02-20 10:16:20 +1100
committerTimothy Arceri <[email protected]>2017-02-21 08:46:04 +1100
commit87687afb943d26c1c82ff88b22e1d05fc3c6ed04 (patch)
tree4fd1a7018f7bed8c1f3752ed048ff98daf8b29d4
parenta40ebe73a1e0e3a4b7b5be464f1bd7952bd1c394 (diff)
mesa: remove unused variable warning in release builds
This assert might have made sense before but we no longer use gl_linked_shader here. Unless the caller has really done something crazy this assert is fairly useless. We also do some small tidy ups in this change. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/uniforms.c9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 8376a9519f6..59ae4c5dce2 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -65,18 +65,13 @@
*/
void
_mesa_update_shader_textures_used(struct gl_shader_program *shProg,
- struct gl_program *prog)
+ struct gl_program *prog)
{
- GLbitfield mask = prog->SamplersUsed;
- struct gl_linked_shader *shader =
- shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
-
- assert(shader);
-
memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
shProg->SamplersValidated = GL_TRUE;
+ GLbitfield mask = prog->SamplersUsed;
while (mask) {
const int s = u_bit_scan(&mask);
GLuint unit = prog->SamplerUnits[s];