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authorEric Anholt <[email protected]>2012-01-19 17:41:39 -0800
committerEric Anholt <[email protected]>2012-01-27 11:46:10 -0800
commit7cac88679bb600f35694e91859c4682c04c32f7a (patch)
tree9cbdbb1bd9657708c943b162152efd41310db17f
parentb73f5df6483b2e37235b258f705944321ee617f5 (diff)
intel: Make a renderbuffer wrapping a texture have the same _BaseFormat.
Otherwise, when you asked for the _BaseFormat of an rb wrapping a GL_RGB texture, you got GL_RGBA because that's what we were storing the texture data as. NOTE: This is a candidate for the 8.0 branch.
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 963034423d2..f4a25a182f3 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -475,7 +475,7 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
rb->Format = image->TexFormat;
rb->InternalFormat = image->InternalFormat;
- rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
+ rb->_BaseFormat = image->_BaseFormat;
rb->Width = mt->level[level].width;
rb->Height = mt->level[level].height;