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authorIlia Mirkin <[email protected]>2016-01-11 16:39:15 -0500
committerIlia Mirkin <[email protected]>2016-01-14 14:28:04 -0500
commit7a521ddf36b3d1f7b81604341fcda26c60809c9b (patch)
tree102ed30ef5cdd89ed07c104c664004f744b50101
parente94ef885bb71b46aba4517523ebb63c0d4b36c4b (diff)
nvc0: allow fragment shader inputs to use indirect indexing
Signed-off-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index ccf96fb2815..6f7defa35f2 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -295,9 +295,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
return NVC0_MAX_PIPE_CONSTBUFS;
- case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;