diff options
author | Marek Olšák <[email protected]> | 2014-12-08 12:41:37 +0100 |
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committer | Marek Olšák <[email protected]> | 2014-12-10 21:59:37 +0100 |
commit | 7991d602f370a1bf7ff5040ea3ee2572ee1c76ca (patch) | |
tree | c8a6f0d8bd93c92468d1031daa951fc41639e466 | |
parent | 834bee42ed45b1f993694c27aedd2f24d77d35f1 (diff) |
radeonsi: fix line stippling and provoking vertex state for GS primitives
I'm not sure if GS hw outputs line lists or line strips.
Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_draw.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index 195d98118f4..4383da4ad09 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -153,7 +153,9 @@ static void si_emit_rasterizer_prim_state(struct si_context *sctx, unsigned mode { struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs; - /* TODO: this should use the GS output primitive type. */ + if (sctx->gs_shader) + mode = sctx->gs_shader->gs_output_prim; + r600_write_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE, sctx->pa_sc_line_stipple | S_028A0C_AUTO_RESET_CNTL(mode == PIPE_PRIM_LINES ? 1 : |