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authorKenneth Graunke <[email protected]>2016-03-13 00:08:56 -0800
committerKenneth Graunke <[email protected]>2016-05-07 15:44:41 -0700
commit742bc53d040632fd98fac8930e4e8749f5c430e2 (patch)
tree3c06ff6686a825782b97eee2eda64981aba4b720
parent1896682d272c762b4dd5643a27d98b87a966b792 (diff)
spirv: Fix structure splitting with per-vertex interface arrays.
We want to use interface_type, not vtn_var->type. They're normally equivalent, but for geometry/tessellation per-vertex interface arrays, we need to unwrap a level. Otherwise, we tried to iterate a structure members but instead used an array length. If the array length was longer than the number of fields in the structure, we'd crash. Fixes the CreatePipelineGeometryInputBlockPositive layer validation test. v2: Just use glsl_without_array() on the vtn_var type (requested by Jason Ekstrand). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--src/compiler/spirv/vtn_variables.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index 3b495b2332c..d2f174c90b9 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -929,7 +929,8 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
vtn_var->var->data.explicit_location = true;
} else {
assert(vtn_var->members);
- unsigned length = glsl_get_length(vtn_var->type->type);
+ unsigned length =
+ glsl_get_length(glsl_without_array(vtn_var->type->type));
for (unsigned i = 0; i < length; i++) {
vtn_var->members[i]->data.location = location;
vtn_var->members[i]->data.explicit_location = true;