diff options
author | Matt Turner <[email protected]> | 2013-10-23 16:42:34 -0700 |
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committer | Matt Turner <[email protected]> | 2013-10-25 10:35:18 -0700 |
commit | 64c081e8b788ba87c9edc505127b87c3fba47599 (patch) | |
tree | 64a50614b5571c2a78ca5fbb9c697839e2ca6ebf | |
parent | 65a600f58a7a35016e32e9774560b71f675566fd (diff) |
glsl: Optimize (not A) and (not B) into not (A or B).
No shader-db changes, but seems like a good idea.
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/glsl/opt_algebraic.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 22d2dbfe6e3..1351904488b 100644 --- a/src/glsl/opt_algebraic.cpp +++ b/src/glsl/opt_algebraic.cpp @@ -401,6 +401,15 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir) } else if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) { this->progress = true; return ir_constant::zero(mem_ctx, ir->type); + } else if (op_expr[0] && op_expr[0]->operation == ir_unop_logic_not && + op_expr[1] && op_expr[1]->operation == ir_unop_logic_not) { + /* De Morgan's Law: + * (not A) and (not B) === not (A or B) + */ + temp = logic_not(logic_or(op_expr[0]->operands[0], + op_expr[1]->operands[0])); + this->progress = true; + return swizzle_if_required(ir, temp); } break; |