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authorMarek Olšák <[email protected]>2017-06-09 20:55:01 +0200
committerMarek Olšák <[email protected]>2017-06-19 20:09:52 +0200
commit61dc2c964eb1728706ef885ed7ebbdaf6367eb30 (patch)
treecfc760bca91ac7cf6a3c974e611cd0deacec7068
parent6a7c5257cac23cd9767aa4bc8fdab68925b11157 (diff)
st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGB
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 80811f6cf43..a0bd9ea7e38 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -520,7 +520,7 @@ static void st_init_driver_flags(struct st_context *st)
f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
f->NewImageUnits = ST_NEW_IMAGE_UNITS;
f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
- f->NewFramebufferSRGB = ST_NEW_FRAMEBUFFER;
+ f->NewFramebufferSRGB = ST_NEW_FB_STATE;
f->NewScissorRect = ST_NEW_SCISSOR;
f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
}