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authorBrian Paul <[email protected]>2018-03-26 16:47:46 -0600
committerBrian Paul <[email protected]>2018-03-29 08:45:10 -0600
commit4ff6a7b0de47b1f4037068497281aa824ddb914a (patch)
tree05f60e3b9e766c98d8784e953982533ebccede11
parent5cd5878a1f8cbd2d878f0941d86f33530950acb4 (diff)
glapi: add glBlendBarrier(), glPrimitiveBoundingBox() prototypes
in glapi_dispatch.c, as we have for many other GLES functions. Fixes a cross-compile issue (missing prototype) when GLES support is disabled. Reviewed-by: Sinclair Yeh <[email protected]>
-rw-r--r--src/mapi/glapi/glapi_dispatch.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mapi/glapi/glapi_dispatch.c b/src/mapi/glapi/glapi_dispatch.c
index 269adc7ea00..323952366d7 100644
--- a/src/mapi/glapi/glapi_dispatch.c
+++ b/src/mapi/glapi/glapi_dispatch.c
@@ -143,6 +143,8 @@ GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed pa
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glBlendBarrier (void);
+GL_API void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
/* Enable frame pointer elimination on Windows, otherwise forgetting to add
* APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as