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authorNicolai Hähnle <[email protected]>2017-03-30 08:54:46 +0200
committerNicolai Hähnle <[email protected]>2017-03-31 07:56:25 +0200
commit44125b29d1924e3a24ee86c022c69749aaa38e07 (patch)
treecf4720cf8146557d283f31b055da8324594298a1
parent3535b87a1a98350bd300b6c357a1709492c6c200 (diff)
glsl: fix clockARB builtin function
The underlying intrinsic is defined to always have a uvec2 return type. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/compiler/glsl/builtin_functions.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index e30509a4acd..683217d7a35 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -5947,7 +5947,7 @@ builtin_builder::_shader_clock(builtin_available_predicate avail,
{
MAKE_SIG(type, avail, 0);
- ir_variable *retval = body.make_temp(type, "clock_retval");
+ ir_variable *retval = body.make_temp(glsl_type::uvec2_type, "clock_retval");
body.emit(call(shader->symbols->get_function("__intrinsic_shader_clock"),
retval, sig->parameters));