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author | Brian Paul <[email protected]> | 2015-04-23 10:00:34 -0600 |
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committer | Brian Paul <[email protected]> | 2015-04-28 12:27:48 -0600 |
commit | 3597a0de94fa721e86ef2b7a68855f44ed4e1973 (patch) | |
tree | 565df3edf1009e715497a44008de06340a0567b1 | |
parent | e312a6995850e78b3b9e2cbe4713928bc9cc386d (diff) |
docs: more details about Viewperf 12 medical-01 test issues
-rw-r--r-- | docs/viewperf.html | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/docs/viewperf.html b/docs/viewperf.html index 6b63b94d852..a60a44f3613 100644 --- a/docs/viewperf.html +++ b/docs/viewperf.html @@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify <code>#version 120</code> at the top of the shader code. So, the shader does not compile and all that's rendered is plain white polygons. </p> +<p> +Also, the test tries to create a very large 3D texture that may exceed +the device driver's limit. +When this happens, the glTexImage3D call fails and all that's rendered is +a white box. +</p> + <h3>showcase-01</h3> |