diff options
author | Timothy Arceri <[email protected]> | 2016-07-08 12:44:44 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-01-31 09:51:31 +1100 |
commit | 30aa22dec0db401abd919b051bdfed54aa9258d1 (patch) | |
tree | 12d7a7eb719ec4b3e73e19d9a14574f6fb0f3ab6 | |
parent | ba1eb854bdb054714c5e98140c5697ed9b894c42 (diff) |
mesa: add new MESA_GLSL flag for printing shader cache debug info
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | docs/shading.html | 1 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 |
3 files changed, 4 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html index b0ed249e1dd..e44035a0b23 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -49,6 +49,7 @@ execution. These are generally used for debugging. <li><b>log</b> - log all GLSL shaders to files. The filenames will be "shader_X.vert" or "shader_X.frag" where X the shader ID. +<li><b>cache_info</b> - print debug information about shader cache <li><b>nopt</b> - disable compiler optimizations <li><b>opt</b> - force compiler optimizations <li><b>uniform</b> - print message to stdout when glUniform is called diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1cc8322d348..a2280e2539f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2837,6 +2837,7 @@ struct gl_shader_program #define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ #define GLSL_REPORT_ERRORS 0x100 /**< Print compilation errors */ #define GLSL_DUMP_ON_ERROR 0x200 /**< Dump shaders to stderr on compile error */ +#define GLSL_CACHE_INFO 0x400 /**< Print debug information about shader cache */ /** diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 272aa5153cb..4667866ca06 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -77,6 +77,8 @@ _mesa_get_shader_flags(void) flags |= GLSL_DUMP; if (strstr(env, "log")) flags |= GLSL_LOG; + if (strstr(env, "cache_info")) + flags |= GLSL_CACHE_INFO; if (strstr(env, "nopvert")) flags |= GLSL_NOP_VERT; if (strstr(env, "nopfrag")) |