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authorEric Anholt <[email protected]>2014-02-25 14:25:46 -0800
committerEric Anholt <[email protected]>2014-03-14 12:56:22 -0700
commit2f879356b552ad75bebbafc8d4bc1c97834b8b79 (patch)
tree1a74df64b6e2d4eccf72ce8f1ced377144e6609c
parent1990da2568a0da79c6011bd83e7f7fb8bb099827 (diff)
i965: Add support for GL_ARB_buffer_storage.
It turns out we can allow COHERENT storage/mappings all the time, regardless of LLC vs non-LLC. It just means never using temporary mappings to avoid GPU stalls, and on non-LLC we have to use the GTT intead of CPU mappings. If we were to use CPU maps on non-LLC (which might be useful if apps end up using buffer_storage on PBO reads, to avoid WC read slowness), those would be PERSISTENT but not COHERENT, but doing that would require us driving the clflushes from userspace somehow. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--docs/GL3.txt2
-rw-r--r--src/mesa/drivers/dri/i965/intel_buffer_objects.c9
-rw-r--r--src/mesa/drivers/dri/i965/intel_extensions.c1
3 files changed, 9 insertions, 3 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 9758dcca24e..b7e4c876499 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -170,7 +170,7 @@ GL 4.4:
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
- GL_ARB_buffer_storage DONE (r300, r600, radeonsi)
+ GL_ARB_buffer_storage DONE (i965, r300, r600, radeonsi)
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind started (Fredrik Höglund)
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
index 260308a80a2..96dacde04fb 100644
--- a/src/mesa/drivers/dri/i965/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
@@ -401,8 +401,12 @@ intel_bufferobj_map_range(struct gl_context * ctx,
* doesn't require the current contents of that range, make a new
* BO, and we'll copy what they put in there out at unmap or
* FlushRange time.
+ *
+ * That is, unless they're looking for a persistent mapping -- we would
+ * need to do blits in the MemoryBarrier call, and it's easier to just do a
+ * GPU stall and do a mapping.
*/
- if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
+ if (!(access & (GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT)) &&
(access & GL_MAP_INVALIDATE_RANGE_BIT) &&
drm_intel_bo_busy(intel_obj->buffer)) {
/* Ensure that the base alignment of the allocation meets the alignment
@@ -429,7 +433,8 @@ intel_bufferobj_map_range(struct gl_context * ctx,
if (access & GL_MAP_UNSYNCHRONIZED_BIT)
drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
- else if (!brw->has_llc && !(access & GL_MAP_READ_BIT)) {
+ else if (!brw->has_llc && (!(access & GL_MAP_READ_BIT) ||
+ (access & GL_MAP_PERSISTENT_BIT))) {
drm_intel_gem_bo_map_gtt(intel_obj->buffer);
intel_bufferobj_mark_inactive(intel_obj);
} else {
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index 5094c2b1aed..2a6875836cf 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -162,6 +162,7 @@ intelInitExtensions(struct gl_context *ctx)
assert(brw->gen >= 4);
+ ctx->Extensions.ARB_buffer_storage = true;
ctx->Extensions.ARB_depth_buffer_float = true;
ctx->Extensions.ARB_depth_clamp = true;
ctx->Extensions.ARB_depth_texture = true;