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authorAapo Tahkola <[email protected]>2005-05-18 08:43:30 +0000
committerAapo Tahkola <[email protected]>2005-05-18 08:43:30 +0000
commit2f74adc41f59db372d9d0fe58155bceb1654bd4d (patch)
tree5821adbb74cbf53738e0a24ded0e14649bcb1ec6
parente53fc72f67c2ba7f273a78740bb15de37f96baeb (diff)
Stick texture LOD back on.
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index d611ec06e2a..ebff4fc23d9 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1324,7 +1324,7 @@ void r300_setup_textures(GLcontext *ctx)
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
- r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0;
+ //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */
/* No idea why linear filtered textures shake when puting random data */
/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/