diff options
author | Chad Versace <[email protected]> | 2011-06-08 19:08:14 -0700 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-06-21 11:21:57 -0700 |
commit | 23ed3b90c7f9056182307f9a69a56f748da331a3 (patch) | |
tree | 9d33d2908712dbff7d30f967a5524ccc0a8e9942 | |
parent | 0cb356dd5c93f745bb1b17987d206a24ab708f31 (diff) |
intel: Unconditionally enable support for S8_Z24 texture format
Commit b5c847c7ca06823af3b72324056a2e478caca70b erroneously disabled
support for S8_Z24 texture format when the context required separate
stencil (intel_context.must_use_separate_stencil).
But the GL spec requires implementations to support GL_DEPTH24_STENCIL8.
So we better find a way to fake it...
From page 180 (196 of pdf) of the OpenGL 3.0 spec:
In addition, implementations are required to support the following
sized internal [texture] formats.
[...]
- Combined depth+stencil formats: DEPTH32F_STENCIL8 and and
DEPTH24_STENCIL8.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 820688e408b..30d5c5b43c1 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -663,7 +663,7 @@ intelInitContext(struct intel_context *intel, ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE; /* Depth and stencil */ - ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = !intel->must_use_separate_stencil; + ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE; ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil; ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil; |