diff options
author | Kenneth Graunke <[email protected]> | 2014-12-31 17:38:05 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-01-04 21:31:40 -0800 |
commit | 1f1102c8349bd06d579e542ded32fb1aea8a27ab (patch) | |
tree | 226a22e2488982184bd35a2436edbcebcd365ec6 | |
parent | 0b98b2bf535d6e6b6b02c0d47ea03f98adf42f15 (diff) |
i965: Copy shader->shadow_samplers to prog->ShadowSamplers.
ir_to_mesa does this - apparently we just forgot or something.
Without this, we'll guess the wrong texture swizzle (XYZW for color
instead of XXX1 for depth) when doing precompiles.
This cuts 26 shader recompiles in a time demo of "Counter Strike:
Global Offensive" (58 -> 32) on Sandybridge. Haswell still has 0
recompiles.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index e38dfd6635d..d76134b8335 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -242,6 +242,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) do_set_program_inouts(shader->base.ir, prog, shader->base.Stage); prog->SamplersUsed = shader->base.active_samplers; + prog->ShadowSamplers = shader->base.shadow_samplers; _mesa_update_shader_textures_used(shProg, prog); _mesa_reference_program(ctx, &shader->base.Program, prog); |