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author | Tapani Pälli <[email protected]> | 2015-04-02 12:59:55 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-04-07 08:11:07 +0300 |
commit | 1aa5738e666a9534c7e5b46f077327e6d647c64f (patch) | |
tree | 6c72aae403e51cdc3e377ca50c257f5d4ede23d8 | |
parent | ae720c66cb91c2640dfd6707446899694a24ab5b (diff) |
glsl: relax input->output validation for SSO programs
Commit 18004c3 introduced more restrictive validation to linker
between inputs and outputs. This patch skips the additional check
for programs that utilize GL_ARB_separate_shader_objects, there
inputs and outputs might not make exact match during linking but
only when constructing the final pipeline.
This made some of the GL_ARB_program_interface_query tests shaders
fail to link, these tests can be used to verify the change.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/glsl/link_varyings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index d6fb1ea4fc3..605748a9c2a 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -270,7 +270,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, */ assert(!input->data.assigned); if (input->data.used && !input->get_interface_type() && - !input->data.explicit_location) + !input->data.explicit_location && !prog->SeparateShader) linker_error(prog, "%s shader input `%s' " "has no matching output in the previous stage\n", |