diff options
author | Ilia Mirkin <[email protected]> | 2015-10-01 20:21:47 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-10-02 14:14:27 -0400 |
commit | 19598aaa5d0ea318ebd4a7e731bcaacaa4f3fe7c (patch) | |
tree | dcbcac98f80180d6c7ac499af052d5d8bc9544a1 | |
parent | da2fdf950fe754f9d38b3c2b8e73582ac92c4477 (diff) |
glsl: avoid leaking hiddenUniforms map when there are no uniforms
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
-rw-r--r-- | src/glsl/link_uniforms.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 47d49c84e65..740b0a46aee 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -1131,15 +1131,15 @@ link_assign_uniform_locations(struct gl_shader_program *prog, const unsigned num_data_slots = uniform_size.num_values; const unsigned hidden_uniforms = uniform_size.num_hidden_uniforms; + /* assign hidden uniforms a slot id */ + hiddenUniforms->iterate(assign_hidden_uniform_slot_id, &uniform_size); + delete hiddenUniforms; + /* On the outside chance that there were no uniforms, bail out. */ if (num_uniforms == 0) return; - /* assign hidden uniforms a slot id */ - hiddenUniforms->iterate(assign_hidden_uniform_slot_id, &uniform_size); - delete hiddenUniforms; - struct gl_uniform_storage *uniforms = rzalloc_array(prog, struct gl_uniform_storage, num_uniforms); union gl_constant_value *data = |