diff options
author | Eric Anholt <[email protected]> | 2011-05-26 09:57:36 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-05-27 08:51:05 -0700 |
commit | 14b86f3c9131c1b26b01e07679cc899df0885b23 (patch) | |
tree | b9095aa46eab064864e660709aebcb1dc2b46eaf | |
parent | 53c89c67f33639afef951e178f93f4e29acc5d53 (diff) |
i965: Move non-FS-specific shader support to brw_shader.cpp.
These only existed in brw_fs.cpp because it was the only .cpp file in
the area when I wrote them.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 99 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 127 |
3 files changed, 129 insertions, 100 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index b96f42bfe88..32e96165994 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -119,7 +119,8 @@ CXX_SOURCES = \ brw_fs_channel_expressions.cpp \ brw_fs_reg_allocate.cpp \ brw_fs_schedule_instructions.cpp \ - brw_fs_vector_splitting.cpp + brw_fs_vector_splitting.cpp \ + brw_shader.cpp ASM_SOURCES = diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index af70d922bac..89803cd9f24 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -34,7 +34,6 @@ extern "C" { #include "main/uniforms.h" #include "program/prog_parameter.h" #include "program/prog_print.h" -#include "program/prog_optimize.h" #include "program/register_allocate.h" #include "program/sampler.h" #include "program/hash_table.h" @@ -44,109 +43,11 @@ extern "C" { } #include "brw_fs.h" #include "../glsl/glsl_types.h" -#include "../glsl/ir_optimization.h" #include "../glsl/ir_print_visitor.h" #define MAX_INSTRUCTION (1 << 30) static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg); -struct gl_shader * -brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type) -{ - struct brw_shader *shader; - - shader = rzalloc(NULL, struct brw_shader); - if (shader) { - shader->base.Type = type; - shader->base.Name = name; - _mesa_init_shader(ctx, &shader->base); - } - - return &shader->base; -} - -struct gl_shader_program * -brw_new_shader_program(struct gl_context *ctx, GLuint name) -{ - struct brw_shader_program *prog; - prog = rzalloc(NULL, struct brw_shader_program); - if (prog) { - prog->base.Name = name; - _mesa_init_shader_program(ctx, &prog->base); - } - return &prog->base; -} - -GLboolean -brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) -{ - struct brw_context *brw = brw_context(ctx); - struct intel_context *intel = &brw->intel; - - struct brw_shader *shader = - (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; - if (shader != NULL) { - void *mem_ctx = ralloc_context(NULL); - bool progress; - - if (shader->ir) - ralloc_free(shader->ir); - shader->ir = new(shader) exec_list; - clone_ir_list(mem_ctx, shader->ir, shader->base.ir); - - do_mat_op_to_vec(shader->ir); - lower_instructions(shader->ir, - MOD_TO_FRACT | - DIV_TO_MUL_RCP | - SUB_TO_ADD_NEG | - EXP_TO_EXP2 | - LOG_TO_LOG2); - - /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this, - * if-statements need to be flattened. - */ - if (intel->gen < 6) - lower_if_to_cond_assign(shader->ir, 16); - - do_lower_texture_projection(shader->ir); - do_vec_index_to_cond_assign(shader->ir); - brw_do_cubemap_normalize(shader->ir); - lower_noise(shader->ir); - lower_quadop_vector(shader->ir, false); - lower_variable_index_to_cond_assign(shader->ir, - GL_TRUE, /* input */ - GL_TRUE, /* output */ - GL_TRUE, /* temp */ - GL_TRUE /* uniform */ - ); - - do { - progress = false; - - brw_do_channel_expressions(shader->ir); - brw_do_vector_splitting(shader->ir); - - progress = do_lower_jumps(shader->ir, true, true, - true, /* main return */ - false, /* continue */ - false /* loops */ - ) || progress; - - progress = do_common_optimization(shader->ir, true, 32) || progress; - } while (progress); - - validate_ir_tree(shader->ir); - - reparent_ir(shader->ir, shader->ir); - ralloc_free(mem_ctx); - } - - if (!_mesa_ir_link_shader(ctx, prog)) - return GL_FALSE; - - return GL_TRUE; -} - static int type_size(const struct glsl_type *type) { diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp new file mode 100644 index 00000000000..51dce6b40d1 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -0,0 +1,127 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +extern "C" { +#include "main/macros.h" +#include "brw_context.h" +} +#include "brw_fs.h" +#include "../glsl/ir_optimization.h" +#include "../glsl/ir_print_visitor.h" + +struct gl_shader * +brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type) +{ + struct brw_shader *shader; + + shader = rzalloc(NULL, struct brw_shader); + if (shader) { + shader->base.Type = type; + shader->base.Name = name; + _mesa_init_shader(ctx, &shader->base); + } + + return &shader->base; +} + +struct gl_shader_program * +brw_new_shader_program(struct gl_context *ctx, GLuint name) +{ + struct brw_shader_program *prog; + prog = rzalloc(NULL, struct brw_shader_program); + if (prog) { + prog->base.Name = name; + _mesa_init_shader_program(ctx, &prog->base); + } + return &prog->base; +} + +GLboolean +brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + struct brw_context *brw = brw_context(ctx); + struct intel_context *intel = &brw->intel; + + struct brw_shader *shader = + (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; + if (shader != NULL) { + void *mem_ctx = ralloc_context(NULL); + bool progress; + + if (shader->ir) + ralloc_free(shader->ir); + shader->ir = new(shader) exec_list; + clone_ir_list(mem_ctx, shader->ir, shader->base.ir); + + do_mat_op_to_vec(shader->ir); + lower_instructions(shader->ir, + MOD_TO_FRACT | + DIV_TO_MUL_RCP | + SUB_TO_ADD_NEG | + EXP_TO_EXP2 | + LOG_TO_LOG2); + + /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this, + * if-statements need to be flattened. + */ + if (intel->gen < 6) + lower_if_to_cond_assign(shader->ir, 16); + + do_lower_texture_projection(shader->ir); + do_vec_index_to_cond_assign(shader->ir); + brw_do_cubemap_normalize(shader->ir); + lower_noise(shader->ir); + lower_quadop_vector(shader->ir, false); + lower_variable_index_to_cond_assign(shader->ir, + GL_TRUE, /* input */ + GL_TRUE, /* output */ + GL_TRUE, /* temp */ + GL_TRUE /* uniform */ + ); + + do { + progress = false; + + brw_do_channel_expressions(shader->ir); + brw_do_vector_splitting(shader->ir); + + progress = do_lower_jumps(shader->ir, true, true, + true, /* main return */ + false, /* continue */ + false /* loops */ + ) || progress; + + progress = do_common_optimization(shader->ir, true, 32) || progress; + } while (progress); + + validate_ir_tree(shader->ir); + + reparent_ir(shader->ir, shader->ir); + ralloc_free(mem_ctx); + } + + if (!_mesa_ir_link_shader(ctx, prog)) + return GL_FALSE; + + return GL_TRUE; +} |