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authorTimothy Arceri <[email protected]>2016-11-22 16:56:21 +1100
committerTimothy Arceri <[email protected]>2017-02-09 12:22:56 +1100
commit0bf21519b7daa356724d2f3fcb7f954a7700ccde (patch)
tree900161cc56d26d561490600f9e79799353c60183
parent4026b45bbc4c2c067feeee181c54e2beaa1cc5e0 (diff)
glsl: add param to force shader recompile
This will be used to skip checking the cache and force a recompile. Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/program.h2
-rw-r--r--src/compiler/glsl/standalone.cpp3
-rw-r--r--src/mesa/main/shaderapi.c2
4 files changed, 5 insertions, 4 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 59787bda466..6fe1dd959f6 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1911,7 +1911,7 @@ do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir)
+ bool dump_ast, bool dump_hir, bool force_recompile)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
index 8f5a31bd5ba..58a7069d479 100644
--- a/src/compiler/glsl/program.h
+++ b/src/compiler/glsl/program.h
@@ -33,7 +33,7 @@ struct gl_shader_program;
extern void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir);
+ bool dump_ast, bool dump_hir, bool force_recompile);
#ifdef __cplusplus
} /* extern "C" */
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 7a2d3d200f0..521964bf9cc 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -381,7 +381,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
- _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
+ _mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
+ options->dump_hir, true);
/* Print out the resulting IR */
if (!state->error && options->dump_lir) {
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4406aaa9803..3de0a7eeabf 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1036,7 +1036,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
/* this call will set the shader->CompileStatus field to indicate if
* compilation was successful.
*/
- _mesa_glsl_compile_shader(ctx, sh, false, false);
+ _mesa_glsl_compile_shader(ctx, sh, false, false, false);
if (ctx->_Shader->Flags & GLSL_LOG) {
_mesa_write_shader_to_file(sh);