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authorPohjolainen, Topi <[email protected]>2017-02-23 15:31:44 +0200
committerJason Ekstrand <[email protected]>2017-02-23 12:10:42 -0800
commit042cc201f2869bb77773a316729643e8e025f115 (patch)
tree1c170a4d5d5ab268d67ec567a539ad3d136b89d2
parent34e29b2ebd2c296bad0bf6df986b3d75105c55ec (diff)
intel/isl: Apply render target alignment constraints for MCS
v2: Instead of having the same block in isl_gen7,8,9.c add it once into isl.c::isl_choose_image_alignment_el() instead. Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
-rw-r--r--src/intel/isl/isl.c17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
index d1fb7e4580d..6eb1e93efd9 100644
--- a/src/intel/isl/isl.c
+++ b/src/intel/isl/isl.c
@@ -480,7 +480,22 @@ isl_choose_image_alignment_el(const struct isl_device *dev,
enum isl_msaa_layout msaa_layout,
struct isl_extent3d *image_align_el)
{
- if (info->format == ISL_FORMAT_HIZ) {
+ const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
+ if (fmtl->txc == ISL_TXC_MCS) {
+ assert(tiling == ISL_TILING_Y0);
+
+ /*
+ * IvyBrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
+ *
+ * Height, width, and layout of MCS buffer in this case must match with
+ * Render Target height, width, and layout. MCS buffer is tiledY.
+ *
+ * To avoid wasting memory, choose the smallest alignment possible:
+ * HALIGN_4 and VALIGN_4.
+ */
+ *image_align_el = isl_extent3d(4, 4, 1);
+ return;
+ } else if (info->format == ISL_FORMAT_HIZ) {
assert(ISL_DEV_GEN(dev) >= 6);
/* HiZ surfaces are always aligned to 16x8 pixels in the primary surface
* which works out to 2x2 HiZ elments.