diff options
author | Emil Velikov <[email protected]> | 2016-08-25 12:15:13 +0100 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2016-08-30 14:50:10 +0100 |
commit | 03eaa6c5969d3eb87112d96a0e33b4eb46bf9f5a (patch) | |
tree | 040ee35373313efd8db796aca0c0daecc268f1d4 | |
parent | 4472b6e46985d0e80bdcf385f9dde542daeb5c55 (diff) |
egl/dri2: check if the EGL API is valid before adding it to ClientAPIs
In the rather unlikely case that the API is considered invalid, don't
add it to the (supported) ClientAPIs bitmask.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tomasz Figa <[email protected]>
---
Strictly speaking we only need this in the Android case for OpenGL.
Adding it everywhere doesn't hurt us since the compiler will const
propagate and optimise/remove these.
-rw-r--r-- | src/egl/drivers/dri2/egl_dri2.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index e854903a6f1..19f54dec660 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -593,13 +593,13 @@ dri2_setup_screen(_EGLDisplay *disp) } disp->ClientAPIs = 0; - if (api_mask & (1 <<__DRI_API_OPENGL)) + if ((api_mask & (1 <<__DRI_API_OPENGL)) && _eglIsApiValid(EGL_OPENGL_API)) disp->ClientAPIs |= EGL_OPENGL_BIT; - if (api_mask & (1 <<__DRI_API_GLES)) + if ((api_mask & (1 << __DRI_API_GLES)) && _eglIsApiValid(EGL_OPENGL_ES_API)) disp->ClientAPIs |= EGL_OPENGL_ES_BIT; - if (api_mask & (1 << __DRI_API_GLES2)) + if ((api_mask & (1 << __DRI_API_GLES2)) && _eglIsApiValid(EGL_OPENGL_ES_API)) disp->ClientAPIs |= EGL_OPENGL_ES2_BIT; - if (api_mask & (1 << __DRI_API_GLES3)) + if ((api_mask & (1 << __DRI_API_GLES3)) && _eglIsApiValid(EGL_OPENGL_ES_API)) disp->ClientAPIs |= EGL_OPENGL_ES3_BIT_KHR; assert(dri2_dpy->image_driver || dri2_dpy->dri2 || dri2_dpy->swrast); |