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authorTopi Pohjolainen <[email protected]>2016-04-18 08:51:10 +0300
committerTopi Pohjolainen <[email protected]>2016-05-12 19:49:37 +0300
commit01ba26d0b0eb4c31d6c89f8f45eb551d9ba56610 (patch)
tree308e94fc6e250cc8d3f47074c7de94c93233193e
parent84066ebd6330b50e7628bdb0a40763e10e5f12d7 (diff)
i965/blorp: Prepare blits for lossless compression
Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp26
2 files changed, 22 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
index 247fd75c8dd..85402aaa456 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.c
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -43,7 +43,7 @@ brw_blorp_surface_info_init(struct brw_context *brw,
*/
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
- assert(layer % mt->num_samples == 0);
+ assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
}
intel_miptree_check_level_layer(mt, level, layer);
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index e2705402b89..f26701da754 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -1824,6 +1824,14 @@ compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
intel_msaa_layout true_layout)
{
if (num_samples <= 1) {
+ /* Layout is used to determine if ld2dms is needed for sampling. In
+ * single sampled case normal ld is enough avoiding also the need to
+ * fetch mcs. Therefore simply set the layout to none.
+ */
+ if (brw->gen >= 9 && true_layout == INTEL_MSAA_LAYOUT_CMS) {
+ return INTEL_MSAA_LAYOUT_NONE;
+ }
+
/* When configuring the GPU for non-MSAA, we can still accommodate IMS
* format buffers, by transforming coordinates appropriately.
*/
@@ -1870,12 +1878,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
* the destination buffer because we use the standard render path to render
* to destination color buffers, and the standard render path is
* fast-color-aware.
- * Lossless compression is only introduced for gen9 onwards whereas
- * blorp is not supported even for gen8. Therefore it should be impossible
- * to end up here with single sampled compressed surfaces.
*/
- assert(!intel_miptree_is_lossless_compressed(brw, src_mt));
- assert(!intel_miptree_is_lossless_compressed(brw, dst_mt));
intel_miptree_resolve_color(brw, src_mt, 0);
intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
@@ -2060,6 +2063,19 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
wm_prog_key.src_layout = src_mt->msaa_layout;
wm_prog_key.dst_layout = dst_mt->msaa_layout;
+ /* On gen9+ compressed single sampled buffers carry the same layout type as
+ * multisampled. The difference is that they can be sampled using normal
+ * ld message and as render target behave just like non-compressed surface
+ * from compiler point of view. Therefore override the type in the program
+ * key.
+ */
+ if (brw->gen >= 9 && params.src.num_samples <= 1 &&
+ src_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
+ wm_prog_key.src_layout = INTEL_MSAA_LAYOUT_NONE;
+ if (brw->gen >= 9 && params.dst.num_samples <= 1 &&
+ dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
+ wm_prog_key.dst_layout = INTEL_MSAA_LAYOUT_NONE;
+
wm_prog_key.src_tiled_w = params.src.map_stencil_as_y_tiled;
wm_prog_key.dst_tiled_w = params.dst.map_stencil_as_y_tiled;
/* Round floating point values to nearest integer to avoid "off by one texel"