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authorEric Anholt <[email protected]>2015-02-02 16:13:49 -0800
committerEric Anholt <[email protected]>2015-02-18 14:47:50 -0800
commitf90bb54734bf03be6c736812226e3f65f2e11519 (patch)
tree5ec1cc55001f020619f34184cf02811021346c1e
parent4a95be9772a255776309f23180519a4a8560f2dd (diff)
nir: Add a nir_shader_compiler_options struct pointed to by the shaders.
This will be used to give the optimization passes a chance to customize behavior for the particular target device. v2: Rebase to master (no TGSI->NIR present) Reviewed-by: Kenneth Graunke <[email protected]> (v1)
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp23
-rw-r--r--src/glsl/nir/nir.c4
-rw-r--r--src/glsl/nir/nir.h15
-rw-r--r--src/mesa/main/mtypes.h2
4 files changed, 40 insertions, 4 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 92cfab34a2e..bc43a7563dc 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -124,11 +124,32 @@ private:
}; /* end of anonymous namespace */
+static const nir_shader_compiler_options default_options = {
+};
+
nir_shader *
glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
bool native_integers)
{
- nir_shader *shader = nir_shader_create(NULL);
+ const nir_shader_compiler_options *options;
+
+ if (state) {
+ struct gl_context *ctx = state->ctx;
+ struct gl_shader_compiler_options *gl_options =
+ &ctx->Const.ShaderCompilerOptions[state->stage];
+
+ if (!gl_options->NirOptions) {
+ nir_shader_compiler_options *new_options =
+ rzalloc(ctx, nir_shader_compiler_options);
+ options = gl_options->NirOptions = new_options;
+ } else {
+ options = gl_options->NirOptions;
+ }
+ } else {
+ options = &default_options;
+ }
+
+ nir_shader *shader = nir_shader_create(NULL, options);
if (state) {
shader->num_user_structures = state->num_user_structures;
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index b46fd3083fd..0d8c80ae55b 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -29,7 +29,7 @@
#include <assert.h>
nir_shader *
-nir_shader_create(void *mem_ctx)
+nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
{
nir_shader *shader = ralloc(mem_ctx, nir_shader);
@@ -40,6 +40,8 @@ nir_shader_create(void *mem_ctx)
shader->outputs = _mesa_hash_table_create(shader, _mesa_key_hash_string,
_mesa_key_string_equal);
+ shader->options = options;
+
shader->num_user_structures = 0;
shader->user_structures = NULL;
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index ceda977e641..d5253c42c19 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1326,6 +1326,9 @@ typedef struct nir_function {
exec_node_data(nir_function_overload, \
exec_list_get_head(&(func)->overload_list), node)
+typedef struct nir_shader_compiler_options {
+} nir_shader_compiler_options;
+
typedef struct nir_shader {
/** hash table of name -> uniform nir_variable */
struct hash_table *uniforms;
@@ -1336,6 +1339,13 @@ typedef struct nir_shader {
/** hash table of name -> output nir_variable */
struct hash_table *outputs;
+ /** Set of driver-specific options for the shader.
+ *
+ * The memory for the options is expected to be kept in a single static
+ * copy by the driver.
+ */
+ const struct nir_shader_compiler_options *options;
+
/** list of global variables in the shader */
struct exec_list globals;
@@ -1361,12 +1371,13 @@ typedef struct nir_shader {
unsigned num_inputs, num_uniforms, num_outputs;
} nir_shader;
-#define nir_foreach_overload(shader, overload) \
+#define nir_foreach_overload(shader, overload) \
foreach_list_typed(nir_function, func, node, &(shader)->functions) \
foreach_list_typed(nir_function_overload, overload, node, \
&(func)->overload_list)
-nir_shader *nir_shader_create(void *mem_ctx);
+nir_shader *nir_shader_create(void *mem_ctx,
+ const nir_shader_compiler_options *options);
/** creates a register, including assigning it an index and adding it to the list */
nir_register *nir_global_reg_create(nir_shader *shader);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 05e95759cd4..8d2bd74b440 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3034,6 +3034,8 @@ struct gl_shader_compiler_options
GLboolean OptimizeForAOS;
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
+
+ struct nir_shader_compiler_options *NirOptions;
};