diff options
author | Tapani Pälli <[email protected]> | 2014-09-30 10:28:26 +0300 |
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committer | Tapani Pälli <[email protected]> | 2014-10-02 11:55:13 +0300 |
commit | f4b4ae8c241943b8ca65e7a00f272fe23ed73727 (patch) | |
tree | bfe5831d02d5d0816f5af5940e536dfcd288c601 | |
parent | 3914dc579e816fbf7adef0038ab50f4660e78858 (diff) |
mesa: relax draw api validation on ES2
Patch fixes failing test in WebGL conformance test
'point-no-attributes' when running Chrome on OpenGL ES.
(Shader program may draw points using constant data in shader.)
No Piglit regressions.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/main/api_validate.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 51a3d1f01ce..9b80600deda 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -112,9 +112,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function) switch (ctx->API) { case API_OPENGLES2: - /* For ES2, we can draw if any vertex array is enabled (and we - * should always have a vertex program/shader). */ - if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current) + /* For ES2, we can draw if we have a vertex program/shader). */ + if (!ctx->VertexProgram._Current) return GL_FALSE; break; |