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authorKenneth Graunke <[email protected]>2015-04-22 17:46:08 -0700
committerKenneth Graunke <[email protected]>2015-07-10 19:10:19 -0700
commitf3a620e2a63956a37367b9e393d4c1ecd41e5d43 (patch)
tree49b3f7bff2b0988c8bb2c46829f99940cbf42711
parenta078e13a7cfba9275bea2a1c7f80ac54bcf40036 (diff)
i965: Label the repclear shader "meta repclear" rather than "meta clear".
Color clears can be performed via two separate shaders - one is the generic "meta clear" shader (in meta.c); the other is the i965 specific "repclear" shader (in brw_meta_fast_clear.c). Giving them separate names makes them distinguishable when reading INTEL_DEBUG=shader_time output. v2: Call it "meta repclear", as suggested by Jason. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_fast_clear.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 5b8191c093b..c5e556ee9eb 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -128,7 +128,7 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
_mesa_AttachShader(clear->shader_prog, vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(clear->shader_prog, 0, "position");
- _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta clear");
+ _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear");
_mesa_LinkProgram(clear->shader_prog);
clear->color_location =