diff options
author | Kenneth Graunke <[email protected]> | 2015-04-22 17:46:08 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-07-10 19:10:19 -0700 |
commit | f3a620e2a63956a37367b9e393d4c1ecd41e5d43 (patch) | |
tree | 49b3f7bff2b0988c8bb2c46829f99940cbf42711 | |
parent | a078e13a7cfba9275bea2a1c7f80ac54bcf40036 (diff) |
i965: Label the repclear shader "meta repclear" rather than "meta clear".
Color clears can be performed via two separate shaders - one is the
generic "meta clear" shader (in meta.c); the other is the i965 specific
"repclear" shader (in brw_meta_fast_clear.c).
Giving them separate names makes them distinguishable when reading
INTEL_DEBUG=shader_time output.
v2: Call it "meta repclear", as suggested by Jason.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c index 5b8191c093b..c5e556ee9eb 100644 --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c @@ -128,7 +128,7 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color) _mesa_AttachShader(clear->shader_prog, vs); _mesa_DeleteShader(vs); _mesa_BindAttribLocation(clear->shader_prog, 0, "position"); - _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta clear"); + _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear"); _mesa_LinkProgram(clear->shader_prog); clear->color_location = |